S0UNDB1TS goes FTM & Co
After so many years, s0undb1ts finally became a new software that this time is based on FTM & Co for Max/MSP. Norbert joined Pulx over Easter at La Tannerie to discuss some sound ideas for Pulx’ new show Liki and to write some custom Max/MSP modules to drive s0undb1ts.
The new s0undb1ts specific software is an extension of the FTM & Co Gabor library by a special s0undb1ts overlap-add module (actually overlap-bitwise-xor) allowing the assignment of each sound grain to one of the 1-bit outputs. Now, s0undb1ts sound and structure generators can be written using FTM & Co and the granular synthesis paradigms provided by Gabor.
After having discovered and further studied the amazing efficiency of particular sounds produced by birds, Norbert started to experiment with sweep generators. As a result of these experiments we managed to reproduce the essence of the gestalt of these bird sounds with pitch and timbre modulated 1-bit grains. An ad-hoc recording of a test run with the fist 48-s0undb1Its prototype installation has been uploaded here:
The rhythm of the sweeps in this example are generated by random generators using customized probability density functions.
The sweeps add a further set of timbres to the s0undb1ts sound palette (joining all kinds of noise, clicks and buzzes).
For controlling the assignment of sounds to the speaker matrix in real-time with a graphic tablet, Jean-Philippe uses an FTM & Co k-nearest neighbor (KNN) module, mnm.knn. This method allows for the flexible setup of the actual matrix geometry and multiple subsets of speakers (above stage and audience, different types of piezos, etc.).
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